Fuse Button, Pro
Hold to confirm.
122 pieces, 21 free.
Hold to confirm.
A text field whose border is traced round it from the point you clicked (left-centre from the keyboard), joining on the far side.
A dropdown that opens over itself: the selected option stays under the cursor and the list unfolds around it, then collapses into the trigger with the chosen row travelling into place.
A slider on a ruler.
Wraps any element and heats the air above it.
A border that behaves like a metal wire.
Content appears and disappears through an ordered-dither threshold: hard square cells, one bit, no opacity fade.
Hold to confirm, and the screen burns away.
A background field of short strokes that behave like iron filings.
The base button, pressed like a key into a warm surface.
A square button for one icon, ghost at rest.
Copies a value and proves it: the copy icon gives way to a check that draws itself in the accent, and a soft light passes once over the value.
A switch that feels like a small physical toggle.
An 18px filled box that turns bone and draws its check; unchecking stays quiet.
One dot for the whole group.
A recessed, borderless well with one raised thumb that glides between segments on a softly settling spring; labels brighten as the thumb passes under them.
Key caps that go down when you press the real keys: the cap drops a pixel, its bottom edge collapses and the legend takes the accent, then it springs back and cools on release.
A textarea that grows with its content on a spring and shows its budget as a short meter beside a rolling counter in the help row: bone while there is room, accent in the last tenth, error past the limit; going over is marked invalid but never blocked.
A number you can type, step or drag.
A one-time code field: one real input drives every cell, so paste, autofill and mobile keyboards just work.
A search field with a keyboard shortcut cap that becomes a clear button once there is text.
A password field whose strength reads as temperature: four segments light left to right from deep to accent to hot to white.
A field that turns text into tags.
A select you can type into.
A recessed drop zone with no outline at rest; while files hover it lifts, warms and shows a dashed outline that flows inward.
Two thumbs on a rail that behave like physical objects: they push each other along instead of crossing, the span between them drags both, and they settle onto the step when released.
A date field with a calendar popup.
Text tabs with one raised, borderless fill that slides to the active tab on springs, stretching a little in flight; panels cross over and the height follows.
Rows whose panels spring open to their measured height.
Page numbers in fixed slots, so the control never changes width.
Progress through steps.
An app sidebar: a workspace switcher, search, labelled and collapsible sections, nested rows, badges and dots.
A nested tree with indent guides.
A native scroller with its own scrollbar out of the way: a 2px line that shows while scrolling, widens when the pointer reaches for it and fades once you stop.
Tooltips that warm up.
A click-opened surface with no arrow: it grows out of the trigger's centre and stays on screen as it shifts.
A confirm dialog that rises 8px into place.
A side sheet you can throw.
A quiet inline note on a tinted fill: neutral, a warm accent wash, or the error tint, with an optional small action button.
Toasts whose remaining life is a faint lift of the card's own surface, receding as the time runs down; an action is a small filled button.
A dropdown or context menu with one highlight that slides between rows, submenus that open on hover intent (a diagonal toward them does not close them), checkbox items, and a brief lift of the chosen row.
A command palette where nothing jumps: as you type, rows that stay glide to their new rank, rows that leave fade and collapse, rows that arrive fade in.
A data table whose rows glide to their new places when you sort.
A bone fill on a faint track.
A faint ring with a comet running round it, its tail a true fade from deep to hot.
6s on one page-wide clock.
A dot and a word, no pill.
Text that catches where the pointer passes and cools behind it.
Type that switches on like a filament.
Text that resolves out of noise, left to right, at a stepped 30 frames per second.
A large counter with the feel of a mechanical odometer at speed.
A surface that remembers where the pointer has been, seen through a 1-bit thermal camera.
A perfectly regular dot grid that swells and heats under the pointer and rings when struck.
A transition where content burns away along an organic edge.
A background of rising heat drawn only as contour lines.
A card that leans toward the pointer on a loose spring, overshooting slightly and settling, with a highlight that travels round its 1px edge like light on a bevel.
A closing section for the foot of a page.
Initials on a filled graphite surface with a soft top light and fine grain, or one of three seeded monochrome faces: glow (soft pools of light in smoke), contour (fine topographic lines) and eclipse (a crescent of rim light).
A path of crumbs split by thin slashes, the current page in full text colour and not a link.
A track of slides you throw with a finger, a mouse or a trackpad: the release velocity picks the slide and the snap carries it on a spring, and past either end the track stretches like rubber.
Two panes split by a 1px hairline with a small grip.
A saturation and brightness square, a hue strip and a mono hex field, controlled by one hex value.
A grid of dark tiles that share one light.
A background of 1–2px sparks that rise from the bottom edge, cooling from hot to deep as they climb and dying out partway up.
A wrapper that pulls its child toward the pointer once it comes within a radius of the child's edge, on a loose spring, growing slightly as it is drawn in.
Hairline curves drawn between nodes, measured from the elements themselves and re-measured when anything resizes.
Text on an LED panel: a 5×7 bitmap font drawn on a canvas of faint unlit dots, with lit dots in bone.
Wraps any element in a border of fire.
Fire along the bottom edge of a container.
A pane of hoarfrost over live content.
Liquid dark chrome for small controls.
A soft light that travels the rim of a card, button or field and spills onto its surface, as if the edge were glass catching a passing light.
Soft smoke on a 2D canvas: pooled sprites drifting on curl noise, laminar at the source and curling as they rise.
A range drawn as a row of thin bars, with no thumb: bone to the left of the value, faint to the right.
A pad you sign with a mouse, pen or finger.
A slider whose fill is a liquid.
A switch whose knob travels like viscous molten metal.
A knob you turn by dragging up and down on the cap or round the ring.
Drag a hot slug along a recessed channel and the channel heats behind it: a soft accent bloom trails the knob and fades to nothing, and the knob warms as it nears the end.
A floating pill header: wordmark, links, one action.
An opening section: a meta line, a big headline, a subline and two actions, centred or set left over a live background slot.
Two or three plans side by side, stacked when narrow.
A bento of feature tiles under one light.
Questions and answers in two columns: the heading on the left, held in place while the list scrolls; the questions on the right.
A closing section: a headline, a line, and one email pill with its button inside.
A row of drawn icon tiles that swell toward the pointer: each tile rides its own spring toward a cosine falloff of its distance from the hand, so the row grows around it and settles back when it leaves.
A deck you throw from the top.
One thin bar for how much of a capacity is used, split into segments in grey steps with the remainder faint.
A black pill that changes shape with what it is showing: compact, expanded with content, or split into two bubbles.
Small cards that open in place into a large panel.
Rows you drag into a new order.
A field of Geist Mono characters that sits at rest as faint centred periods.
A taut surface you can hit.
Type sampled into a couple of thousand square particles of bone ash.
Display type filled with slowly flowing metal.
An endless horizontal loop of any content, repeated as many times as the width needs so the seam never shows, with both edges faded by a mask.
A paragraph that lights word by word as it scrolls through the viewport, from a faint grey to bone.
A Solari board.
An editable project roadmap: a collapsible list of phases, tasks and milestones beside a time canvas that pans and zooms smoothly around the pointer from days to quarters.
A node-based workflow editor on an infinite dot grid.
A task board you can pick cards up from.
A full scheduling calendar with Day, Week, Month and Agenda views.
A spreadsheet-grade grid that stays smooth at 100,000 rows: virtualised body under a sticky header and a frozen first column.
An asymmetric bento whose cells run small live pieces: a chart that takes a point each second, a switch you can flip, a counter that rolls, a code snippet a passing pointer sweeps light across, and a build status that moves on.
A masonry wall of quotes in three or four columns, each a seamless loop drifting slowly, alternate columns in opposite directions.
A code review diff that morphs between split and unified on one spring: every line glides to its new place and width, numbers fold into a single gutter, padding fills fade.
A project timeline you work by hand.
Release notes with a version rail held beside them.
Plans side by side, feature by feature, on filled rows in alternate bands with no borders.
A scripted terminal session with a real hand on the keys: commands type at a human cadence (quick runs, a beat between words, the odd typo backspaced), then output streams in, a progress bar redrawn in place, braille spinners, a build table, test passes in the accent and failures in red.
A pane of glass you can pick up, drawn in WebGL.
A writing surface on plain contenteditable, no editor library.
A rating input whose glyphs are cut glass.
Chat reactions with rolling counts, a searchable picker and super reactions: a warm chip of their own, sent from the picker's Super toggle or by pressing and holding a chip, with a short burst of floating copies.
A field that records a keyboard shortcut.
A bell with an inbox behind it.
A profile card that grows from its mention, carrying the avatar and name into place, then glides between people without closing.
A workspace checklist with drawing checks, a spring progress ring, asynchronous actions and a shared-surface collapse into a completion pill.
Two crisp DOM layers divided by a spring-driven heat seam, with pointer momentum, round falling sparks and keyboard control.
A live avatar stack that fans on a spring, a people popover, and data-driven remote cursors with click ripples and idle fading.
A real WebAudio player for a deterministic forty-second synthesized clip, with a DPR waveform, heat-following playhead, chapters, scrubbing, speed and volume.
A product tour with a spring-morphing SVG spotlight, a following coach mark, interactive targets, keyboard navigation and focus restoration.